Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Game Designer V
Location: US - RemoteSummary:
- We need a game designer who has a specialty in designing and maintaining live service experiences, including the design and strategy of seasonal events, quests, and other content for live operations games.
- This is critical to keeping Horizon engaging and feeling fresh with a goal to improve user engagement and retention across the platform.
- This is a new type of position for Horizon, and we are figuring out the permanent resourcing as we build this.
- This effort requires more upfront work for the team, but this position should develop and optimize the cadence as part of the effort, as well as improve the systems.
- This person will work together with our Core Loop team to design new seasonal events, establish and manage best practices for a liveops experience, improve the pipeline of quest and reward creation, create calendars of content, manage the economy and strategize programming of dynamic content elements.
Responsibilities:
- Design and implement quests and experiences with satisfying and novel core mechanics and loops across a variety of content, including evergreen content, seasonal moments, and limited time events.
- Partner with art and product teams to strategize and create compelling reward assets to drive desired user behavior, while managing the overall economy ecosystem.
- Partner with internal and external creators across Horizon Worlds to design, highlight and integrate seasonal content.
- Define and create best practices and frameworks that can be used to evaluate design quality, define tuning and iteration benchmarks, and evaluate releases against user goals and target metrics.
- Develop these frameworks into elegant processes that can be shared and aligned on with cross-functional teams and leaders.
- Quickly solve issues with your cross-functional team, leveraging user research, data science, industry best practices, and emerging trends.
- Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product.
- Be an advocate for the user experience from product conception to launch, as well as post-launch design support
- Clearly articulate game design decisions to a vast set of internal stakeholders.
- Contribute to strategic decisions in partnership with Design, Product, Art, and Leadership teams.
Minimum Qualifications:
- 10+ years of game design experience or a minimum of 2 shipped titles in AAA or indie game spaces.
- Experience using or making games with a 3D engine (Unreal, Unity, etc).
- Experience leading implementation, strategy, content and/or balance on live service games with knowledge of industry trends and best practices.
- Experience coordinating and collaborating with diverse cross functional teams to bring a game vision to life.
- A portfolio that features some games you have prototyped or shipped and showcases your game design skills.
Preferred Qualifications:
- Experience developing or designing AR or VR games.
- Experience prototyping and/or implementing novel game features in a 3D engine.
- Experience leading end-to-end development efforts and designing games or digital experiences from concept to launch.
- General design knowledge across a range of design specializations, such as level design, system design, economy design, or combat design.